Rusia klaim pimpinan ISIS tewas dalam serangan 28 Mei


TVN24 Online – Kementerian Pertahanan Rusia pada Jumar ( 16/6/17 ) melaporkan, militernya sudah mengkonfirmasi bahwa pimpinan Kelompok Negara Islam Irak an Suriah (ISIS ), Abu Bakar al Baghdadi dipastikan tewas.

Kepastian itu berdasarkan pada hasil pemeriksaan informasi mengenai serangan udara yang dilancarkan pada 28 Mei 2017 yang menargetkan pertemuan dewan militer ISIS di pinggiran kota Raqqa, Suriah Utara.

“Menurut informasi sekarang yang diperiksa di berbagai saluran, turut hadir didalam pertemuan tersebut adalah pimpinan ISIS, Abu Bakar al Baghdadi yang tewas sebagai hasil dari serangan udara tersebut,” demikian informasi dari pihak Rusia melalui akun media sosial Facebook.

Sebelumnya Kementerian Pertahananan Rusia belum sepenuhnya menyakini dan mengaku sedang melakukan pengecekan informasi tentang sebuah serangan udara negaranya disekat Raqqa, Suriah yang kemungkinan telah membunuh Abu Bakar al Baghdadi pada akhir Mei lalu.

Namun pada Jumat, Rusia telah mengkonfirmasi bahwa serangan udara yang dilancarkan tersebut benar telah menewaskan pimpinan ISIS. Serangan udara diluncurkan setelah pasukan Rusia di Suriah menerima informasi dari intelijen bahwa akan adanya pertemuan dewan pemimpin ISIS yang sedang direncanakan.

“Pada 28 Mei, setelah pesawat tidak berawak digunakan untuk mengkonfirmasi mengenai tempat dan waktu pertemuan para pemimpin ISIS. Diantara pukul 00.35 dan 00.45 waktu setempat, Angkata Udara Rusia telah melancarkan serangan ke titik yang diperintahkan dimana para pemimpin ISIS berada,” catat Kementerian Pertahanan Rusia.

Sementara itu, pasukan koalisi pimpinan Amerika Serikat yang ikut melawan ISIS mengaku tidak dapat mengkonfirmasi laporan Rusia bahwa pimpinan ISIS mungkin telah terbunuh.

Serangan yang dilancarkan diyakini telah membunuh beberapa pemimpin senior dan pemimpin level menenggah ISIS.

Terdapat sekitar 30 komandan lapangan dan lebih dari 300 penjaga pribadi mereka tewas didalam serangan yang dilancarkan tersebut, demikian laporan Kementerian Pertahanan Rusia.

Pernyataan itu juga telah menyebutkan, para pemimpin ISIS telah berkumpul di pusat komando mereka, dipinggiran Selatan kota Raqqa utnuk membahas rute mundur militan di kota tersebut.

Amerika Serikat diberitahu sebelumnnya tentang tempat dan waktu serangan akan dilancarkan, kata militer Rusia.

Militan ISIS kini telah hampir mendekati kekalahan di ibu kota kembar wilayah tersebut yakni di kota Mosul , Irak dan Raqqa, Suriah.

Pasukan Rusia yang mendukung penuh pemerintah Suriah dibawah kepemimpinan Presiden Bashar Al Assad yang berperang melawan ISIS, terutama dari sisi Barat. Sedangkan pasukan koalisi AS yang mendukung pasukan pemerintah Irak yang juga berperang melawan ISIS melalui sisi timur Suriah.( TVN24 Online )


58 thoughts on “Rusia klaim pimpinan ISIS tewas dalam serangan 28 Mei”

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  3. I didn’t even know the game was supposed to be “brutally difficult” until I read your article. High difficulty is actually a selling point for me, but is it your puzzles that are brutally difficult, or the platforming? These are two very different kinds of difficulty. The trailer doesn’t do much to show why the game is supposedly so hard. The trailer for Volgarr shows you exactly the kind of punishment you’re in for. The trailer for Ethan quotes a reviewer calling it “brutal,” but the actual video doesn’t back that up. Plus, your web site insists that it’s a child-friendly game that any gamer can pick up and play. I know many of us were playing Ghosts n’ Goblins and Megaman when we were kids, but the gamescape is very different nowadays.

  4. I’ve noticed a lot of people saying that they were turned off by the mere mention of a high difficulty level, but I don’t think just mentioning it is going to attract many challenge-seekers. Most probably won’t just take your word for it, especially with such a cuddly title and main character. If you really want to appeal to that crowd, you need to show off some tougher gameplay in the trailer. If the truly difficult sections are optional, maybe make that more clear, to avoid turning off people who dismiss the game as being a ridiculous punishment platformer.

  5. I haven’t played the game, but I don’t get the sense from watching the trailer that the game doesn’t have enough personality, and the graphics are more than adequate. I’m working on a game myself, and I’d kill to be able to afford graphics like that. A telekinetic space rat being chased by spikes and buzzsaws seems to be more than enough setup for a platformer, but maybe that’s just me. You don’t need hundreds of pages of backstory for a game like this. Don’t try to be all things to all people.

  6. Small addendum, since a lot of folks have mentioned the art: while the fidelity of your graphics is more than fine, the art direction isn’t the best. I don’t really have a problem with it for the most part, except for two things: the main character sort of annoys me to look at, and more importantly, the levels don’t have a lot of color. There’s a lot of brown and grey, both for platforms and for active objects like springs and saws, which produces a somewhat dingy, low-contrast look. The industrial zone in particular is just a field of brown. I don’t really have a major problem with this, but it is a bit hard on the eyes, so I can see how some folks would.

  7. I personally don’t care if you have an attention-grabbing super-unique visual style; in fact, it might just turn me off (see: Paper Sorcerer, which to me is an absolute eyesore). It does help a game stand out from the crowd, though, for better or worse. I do think a little more color would go a long way.

  8. I had never heard of your game until this article went up. Unlike a lot of people here I actually enjoy puzzle platformers and have an affection for the era of mascot platformers. I’m certainly a person you could sell a game like this to, but I probably wouldn’t buy this one if I happened across it for a few reasons.

  9. -Comparisons to SUper Meat Boy and use of words like “brutal” in the marketing. I’m not looking for a cakewalk, but an unproven indie studio touting the difficulty of its game sets off alarm bells for me. There are countless indie games out there that are only difficult due to poor level design, poor control, or misguided adherance to “old school” design elements that the big studios have abandoned for a reason.

  10. -As others have mentioned, there’s no soul to the design here. From what you’ve shown in the trailer I see nothing that makes Ethan an appealing character, and your levels are completely devoid of personality. Go back and study the geography and enemy of design of the classic platformers and ask yourselves what they do that you don’t.

  11. I watched two trailers and dismissed the game immediately. The first didn’t include gameplay, which made me angry enough to want to hate the game no matter what followed, and the second was a series of player deaths that showed off a reasonably polished but mechanically tired platformer with nothing to offer (and terrible music). First impression: completely disinterested and slightly annoyed.

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